1. Abilities
  2. creature
  3. atst
  4. full_cannon_release

Overcharged Cannons

abl_bh_me_mag_shot

Overcharged Cannons

Overcharged Cannons has increased weapon damage for each stack of Power gained from "Charge Weapons" ability.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
abl_bh_me_mag_shot
Overcharged Cannons
  • [0s] [not displayed]
    abl_bh_me_mag_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.charge_weapons_blast, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_01.​walker.​is_in_walker
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.25
      - Standard Health Percent Min = (float) 1.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0