1. Pouvoirs
  2. creature
  3. atst
  4. full_cannon_release

Canons surchargés

abl_bh_me_mag_shot

Canons surchargés

Les dégâts d'arme des canons surchargés sont accrus pour chaque unité de puissance obtenue grâce à la capacité "Chargement des armes".

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
abl_bh_me_mag_shot
Canons surchargés
  • [0s] [not displayed]
    abl_bh_me_mag_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.charge_weapons_blast, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_01.​walker.​is_in_walker
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,25
      - Standard Health Percent Min = (float) 1,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0