1. Abilities
  2. world_design
  3. utility
  4. staged
  5. npc_real_combat_on_player_arrive

[npc_real_combat_on_player_arrive]

[npc_real_combat_on_player_arrive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
[npc_real_combat_on_player_arrive]
2
choke
[npc_real_combat_on_player_arrive]
3
[npc_real_combat_on_player_arrive]
4
choke
Exit Combat Sentinel
  • [hidden] [does not expire]
    backflipsEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0s] [not displayed]
    chokeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    choke [HIDDEN]Exit Combat Sentinel

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER