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Portrait

Alliance Fighter

Level 68-70 | Standard | Droid


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Priority Target

FQN: abl.​npc.​ability.​skytrooper.​sniper.​laze_target

Priority Target
5m 0sinstant30 m800100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​skytrooper.​sniper.​series_of_shots

Series of Shots
20s6s channel30 m700100%

Snipe

FQN: abl.​npc.​ability.​skytrooper.​sniper.​snipe

Snipe
15s5s cast30 m600100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​npc.​short_range.​humanoid_30m

Ranged Attack
1.5sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmet07_bfn_archetype
  • + face_trhelmetsuv07_bfn_heavy_tr_suv03c01_fin
  • Material: face_trhelmetsuv07_heavy_tr_suv03c01_u
Body details
SlotDetails
chestchest_armor01_bfn_archetype
  • + chest_armor01_bfn_heavy_tr_suv03c01_back
  • + chest_armor01_bfn_heavy_tr_suv03c01_shld
  • Material: chest_armor01_heavy_tr_suv03c01_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_tr_tier_a04c01_u_v02
handhand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_tr_suv03c01_back
  • Material: hand_gauntlet_heavy_tr_suv03c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_tr_a03_back
  • + waist_belt_bfn_heavy_tr_suv03c01_front
  • Material: waist_belt_heavy_tr_suv03c01_u
legleg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_tr_tier_a03c01_f_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_suv03c01_shin
  • Material: boot_tall_heavy_tr_suv03c01_u