Overdose: Adrenaline
Overdose: Adrenaline
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141058325222787809 |
Combat log ID: | 4300675307536384 |
FQN: | abl. |
Star Wars name: | Overdose: Adrenaline |
Other languages: | Überdosis: Adrenalin Overdose : Adrénaline |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [30s]
INVINCIBLE!
Alacrity increased by 25%, movement speed increased by 50%, incoming healing is greatly reduced. If a second instance of this effect is applied to you it will cause your heart to explode.
You feel invincible! Whether or not you actually are is up for debate.Slot: Debuff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. operation. dxun. trash. main_ facility. trandoshan_ combat_ medic. overdose_ adrenaline Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Global ID: 16141071947254138134 Combat log ID: 4300675307536642 FQN: abl. operation. dxun. trash. main_ facility. trandoshan_ combat_ medic. overdose_ adrenaline/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Activation Time Reduction, increase by 0.25
- Modify stat Channeling Time Reduction, increase by 0.25
- Modify stat [instant_reduction_percentage], increase by 0.25
- Modify stat [force_regen_rate_modifier_percentage], increase by 0.25
- Modify stat [energy_regen_rate_modifier_percentage], increase by 0.25
- Modify stat Shield Chance, increase by -0.11
- Modify stat Shield Chance, increase by -0.11
- Modify stat [glance_chance], increase by -0.11
- Modify stat [glance_chance], increase by -0.11
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), set to -25%
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), set to -90%
- 5
- When stacks of this effect increase
- When effect is refreshed
Only when the following conditions are met:
- <
- If difficulty is set to Veteran or Master Mode
- If stacks of this effect = 2
Perform the following actions:
- Instantly kill the TARGET
- Play appearance epp.
operation. , dependent on calling effectdxun. trash. main_facility. combat_medic. overdose. instant_kill
- 6
- When effect is refreshed
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. trash. main_facility. combat_medic. overdose. melee_right_impact
- 7
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.07
- Standard Health Percent Min = (float) 0.07
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141075245789020223 FQN: abl. operation. dxun. trash. main_ facility. trandoshan_ combat_ medic. overdose_ adrenaline/5/2 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0.999
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0