Tactician
Tactician
Gaining a Tactical Advantage increases your critical chance by 10% for <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141082066406704973 |
Combat log ID: | 4505871665070080 |
FQN: | abl. |
Star Wars name: | Tactician |
Other languages: | Taktiker Tacticien |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140985781595203250 FQN: abl. itm. legendary. age_ smu. ope_ sco. tactician/7/1 - Set Stack Limit
- 1
- When character receives an effect with tags tag.
abl. and tag.agent. finishing_move abl. smuggler. finishing_move
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character receives an effect with tags tag.
- [10s]
Critical Tactics
Critical chance increased.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16140984682083574911 Combat log ID: 4505871665070340 FQN: abl. itm. legendary. age_ smu. ope_ sco. tactician/7/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Force Critical Chance, increase by 0.1
- Modify stat Melee Critical Chance, increase by 0.1
- Modify stat Ranged Critical Chance, increase by 0.1
- Modify stat Tech Critical Chance, increase by 0.1