Attack 6 Head Lasers
Attack 6 Head Lasers
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141082637422091544 |
Combat log ID: | 813866237820928 |
FQN: | abl. |
Star Wars name: | Attack 6 Head Lasers |
Other languages: | (Übersetzung fehlt) Texte non valide - DNT |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140930596046176766 FQN: abl. creature. colicoid. attack_ 6_ head_ lasers/0/1 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is ≥ Standard
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectcolicoid. attack_6_head_lasers - Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140927297511295719 FQN: abl. creature. colicoid. attack_ 6_ head_ lasers/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Weak
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1
- Standard Health Percent Min = (float) 1
- Damage Modifier = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Standard
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 2
- Standard Health Percent Min = (float) 2
- Damage Modifier = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Strong
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 3
- Standard Health Percent Min = (float) 3
- Damage Modifier = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Elite
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 6
- Standard Health Percent Min = (float) 4
- Damage Modifier = (float) 0