1. Abilities
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. companions
  7. logic
  8. fight_controller_passive

[fight_controller_passive]

[fight_controller_passive]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanished
[fight_controller_passive]
2
[fight_controller_passive]
3
[fight_controller_passive]
4
[fight_controller_passive]
5
[fight_controller_passive]
6
[fight_controller_passive]
7
[fight_controller_passive]
8
sithwarrior
[fight_controller_passive]
9
stwilekrogue
[fight_controller_passive]
10
bhthemerc
[fight_controller_passive]
11
fieldrespec
[fight_controller_passive]
  • [does not expire]
    becomevanished[fight_controller_passive]

    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_suppress_spawning

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 14835178267935620906

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 9493470707730540171

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 8920093587799900326

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 7914106047728839699

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #2

    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from PRIMARY TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_outlaw
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Add effect #5 to TARGET from PRIMARY TARGET
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_outlaw
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_mando
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_outlaw
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Add effect #6 to TARGET from PRIMARY TARGET
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_mando
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_outlaw
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_mando
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_outlaw
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Add effect #7 to TARGET from PRIMARY TARGET
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_mando
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_outlaw
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​yavin_4.​boss.​companions.​logic.​fight_controller_queued_spawn_sith
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) initial_add_spawn
      - Object Self = (int) 1
  • [0.6s]
    [fight_controller_passive]

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) sith_add_spawn
      - Object Self = (int) 1
  • [0.6s]
    [fight_controller_passive]

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) outlaw_add_spawn
      - Object Self = (int) 1
  • [0.6s]
    [fight_controller_passive]

    • When effect is applied

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) mando_add_spawn
      - Object Self = (int) 1
  • [0s] [not displayed]
    Effect #7

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) tick_add_spawn
      - Object Self = (int) 1
  • [does not expire]
    sithwarrior[fight_controller_passive]

  • [does not expire]
    stwilekrogue[fight_controller_passive]

  • [does not expire]
    bhthemerc[fight_controller_passive]

  • [does not expire]
    fieldrespec[fight_controller_passive]