Shield Projector
Shield Projector
Restores 32% shield power over 6 seconds to your ship and up to 3 allies within a 5500m radius. Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected throughout the duration of the effect.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 2.4.0 |
Global ID: | 16141147964325297774 |
Combat log ID: | 3300703841812480 |
FQN: | abl. |
Star Wars name: | Shield Projector |
Other languages: | Schildprojektor Projecteur de bouclier |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. spvp. abilitytype. shield Global ID: 16140979498994750091 FQN: abl. spvp. shield. shield_ projector/25/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
spvp. , dependent on calling effectshield. shield_projector. activate
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 550m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If TARGET is a friend of CASTER
- If CASTER does not have the talent Improved Projectors
Improved Projectors
The number of allies affected by this ability is increased by 2, and the radius is increased by 500m.
FQN: tal.spvp.shield.shield_projector.tier2
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 6
- Sort Type = Closest
- Radius = 550m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If TARGET is a friend of CASTER
- If CASTER has the talent Improved Projectors
Improved Projectors
The number of allies affected by this ability is increased by 2, and the radius is increased by 500m.
FQN: tal.spvp.shield.shield_projector.tier2
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [6s]
Shield ProjectorSlot: Buff Duration: 6s On death: Effect is removed Tick rate: 2s (3 ticks) # occurrences: 1 Tags: tag. abl. spvp. abilitytype. shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140982797529640882 FQN: abl. spvp. shield. shield_ projector/25/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
spvp. , dependent on calling effectshield. shield_projector. impact
- 2
- When effect ticks
Perform the following actions:
- SPVP Replenish Power
- Channel Name = (int) 5
- SPVP Amount Type = (int) 3
- Amount = (float) 0.08 - Dispel all effects from tags tag.abl.spvp.debuff.ion_railgun_movement_and regen_decrease
- 3
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- SPVP Replenish Power
- Channel Name = (int) 5
- SPVP Amount Type = (int) 3
- Amount = (float) 0.08 - Dispel all effects from tags tag.abl.spvp.debuff.ion_railgun_movement_and regen_decrease
- 4
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- SPVP Replenish Power
- Channel Name = (int) 5
- SPVP Amount Type = (int) 3
- Amount = (float) 0.16 - Dispel all effects from tags tag.abl.spvp.debuff.ion_railgun_movement_and regen_decrease