1. Abilities
  2. companion
  3. unique
  4. mtx
  5. iso_5
  6. dps
  7. execution_attack

Calculated Precision

rifleshot

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.droid.iso_5.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rifleshot
Calculated Precision
2
rifleshot
Calculated Precision
  • [0s] [not displayed]
    rifleshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iso_5.dps.execution, dependent on calling effect
  • [0s] [not displayed]
    rifleshotEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Play appearance epp.trooper.rotary_cannon.impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.428
      - Standard Health Percent Min = (float) 0.428
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 4.27
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Play appearance epp.trooper.rotary_cannon.impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.428
      - Standard Health Percent Min = (float) 0.428
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 4.27
      - Health Steal Percentage = (float) 0.25
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0