1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. ip_cpt
  6. ip_cpt
  7. sticky_grenade_volley_story

[sticky_grenade_volley_story]

stickyGrenade

[sticky_grenade_volley_story]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickyGrenade
[sticky_grenade_volley_story]
2
stickyGrenade
[sticky_grenade_volley_story]
3
orbitalbombardmentPositional Adjustment Grenade: Major – A Major Positional Adjustment Grenade is attached to you and will detonate soon, damaging allies in a large area.
4
stickyGrenade
[sticky_grenade_volley_story]
5
stickyGrenade
[sticky_grenade_volley_story]
6
stickyGrenadePositional Adjustment Grenade: Minor – A Minor Positional Adjustment Grenade is attached to you and will detonate soon, damaging nearby allies.
7
bloomingshot
Shrapnel Wound
  • [0s] [not displayed]
    stickyGrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    stickyGrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.operation.deepstation.boss.ip_cpt.mega_sticky_grenade_cast, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [8.5s]
    orbitalbombardmentPositional Adjustment Grenade: Major
    A Major Positional Adjustment Grenade is attached to you and will detonate soon, damaging allies in a large area.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.mega_sticky_grenade_warning, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.mega_sticky_explosion, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [1s]
    stickyGrenade[sticky_grenade_volley_story]

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    stickyGrenadeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.sticky_grenade_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [8.5s]
    stickyGrenadePositional Adjustment Grenade: Minor
    A Minor Positional Adjustment Grenade is attached to you and will detonate soon, damaging nearby allies.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.sticky_grenade_warning, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.ip_cpt.sticky_explosion, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [10s]
    bloomingshotShrapnel Wound

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0