1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. ip_cpt
  6. ip_cpt
  7. boss_passive

[boss_passive]

[boss_passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[boss_passive]
2
[boss_passive]
3
[boss_passive]
4
[boss_passive]
5
[boss_passive]
6
[boss_passive]
7
[boss_passive]
8
[boss_passive]
9
[boss_passive]
10
[boss_passive]
11
[boss_passive]
12
[boss_passive]
13
[boss_passive]
14
[boss_passive]
15
[boss_passive]
16
[boss_passive]
17
[boss_passive]
18
[boss_passive]
19
[boss_passive]
20
[boss_passive]
21
[boss_passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Set attack wave to #7
    • Add effect #18 to TARGET from CASTER
    • Add effect #19 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • Before NPC with this effect takes damage, not more than every 2s

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 1
        AND
        • If hitpoints of CASTER ≤ 75%
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

  • 1
    • Before NPC with this effect takes damage, not more than every 2s

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 3
        AND
        • If hitpoints of TARGET ≤ 50%
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #4

  • 1
    • Before NPC with this effect takes damage, not more than every 2s

    Only when the following conditions are met:

      • <
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 5
        AND
        • If hitpoints of TARGET ≤ 25%
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [2s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook p1_hazards
  • [hidden] [2s]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #7

  • 1
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.ip_cpt.begin_p2

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
    • Remove this effect
  • [hidden] [15s]
    Effect #9

  • 1
    • When effect expires

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #11

  • 1
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.ip_cpt.begin_p4

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
    • Add effect #13 to TARGET from CASTER
    • Add effect #14 to TARGET from CASTER
    • Remove this effect
  • [hidden] [15s]
    Effect #13

  • 1
    • When effect expires

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #15

  • 1
    • When character receives an effect with tags tag.abl.operation.deepstation.boss.ip_cpt.begin_p6

    Perform the following actions:

    • Add effect #16 to TARGET from CASTER
    • Remove this effect
  • [hidden] [1805s]
    Effect #16

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [3s]
    Effect #17

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook deactivate_terminals
  • [hidden] [2s]
    Effect #19

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook startup_sequence
  • [hidden] [3s]
    Effect #21

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook boss_1_no_vuln