1. Abilities
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  3. corellia
  4. empire
  5. enemy
  6. mobs
  7. vanguard_reflect

Saber Reflect

saberreflectjuggernaut

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

Attributes

Conditions

Metadata

Users

Used by

    Related effects, buffs and debuffs

    Ability activation
    1
    saberreflectjuggernautSaber Reflect – Reflecting attacks.
    • [does not expire]
      saberreflectjuggernautSaber Reflect
      Reflecting attacks.

    • 1
      • When effect is applied
      • When effect is refreshed

      Perform the following actions:

      • Play appearance epp.jedi_knight.saber_reflect.instant_player
    • 2
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.jedi_knight.saber_reflect.buff_player
    • 3
      • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

      Override target to:

      • Trigger Caster

      Perform the following actions:

      • Reflect Damage
        - Absorb Damage = (bool) true
        - Reflect Melee = (bool) false
        - Reflect Ranged = (bool) true
        - Reflect Force = (bool) true
        - Reflect Tech = (bool) true
        - Cap Damage = (bool) true
        - Amount Percent = (float) 1
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 8
      • Play appearance epp.jedi_knight.saber_reflect.reflect_player
    • 4
      • When effect is applied

      Override target to:

      • Enemies List

      Only when the following conditions are met:

      Perform the following actions:

      • Modify Threat
        - Is Taunt = (bool) false
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Standard Health Percent Max = (float) 1.6
        - Standard Health Percent Min = (float) 1.6
    • 5
      • When channel finished

      Perform the following actions:

      • Remove this effect