Collecting Mine
Collecting Mine
Attributes
Type: | active |
Activation time: | 5.5s cast |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141181822096759716 |
Combat log ID: | 809116003991552 |
FQN: | abl. |
Star Wars name: | Collecting Mine |
Other languages: | Mine sammeln Récupération de mine |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3s On death: Effect is removed Tick rate: 2s (1 ticks) # occurrences: 0 Hydra script: hyd. location. ord_ mantell. world. republic_ roulette. inst_ runner Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16141180933489447090 FQN: abl. quest. location. ord_ mantell. world. republic_ roulette. npc_ collect_ mine/0/1 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Execute hydra hook FailPlayer (object self = Target)
- Play appearance epp.
quest. location. ord_mantell. world. republic_roulette. detonate_mine - Add effect #2 to TARGET from CASTER
- 2
- When effect ticks the 1st time
Perform the following actions:
- Execute hydra hook ResumePath
- [hidden] [3s]
Effect #2Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140902757047618986 FQN: abl. quest. location. ord_ mantell. world. republic_ roulette. npc_ collect_ mine/0/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3.5, 75° pitch, 180° yaw
- Instantly kill the TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3, 70° pitch, 250° yaw
- Instantly kill the TARGET
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2.8, 85° pitch, 195° yaw
- Instantly kill the TARGET