1. Abilities
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. commando
  8. reflection_shield_add_b

Absorption Shield

Absorption Shield

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardprobeAbsorption Shield – Increases all defense by 25% and absorbs 75% of all incoming damage. Susceptible to sustained attacks from above.
2
Absorption Shield
3
snipe
Absorption Shield
  • [60s]
    guardprobeAbsorption Shield
    Increases all defense by 25% and absorbs 75% of all incoming damage. Susceptible to sustained attacks from above.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_add_cast, dependent on calling effect
    • Modify stat Force Resistance, set to 25%
    • Modify stat Tech Resistance, set to 25%
    • Modify stat Ranged Defense, set to 25%
    • Modify stat Melee Defense, set to 25%
    • Immobilize but allow rotation
    • On Apply
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp . world_design . generic . beams . beam_med_lightning_blue, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.75
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel 1 effects
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_off, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_tick, dependent on calling effect
  • [hidden] [120s]
    snipeEffect #3