Absorption Shield

Absorption Shield
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.9.0 |
Global ID: | 16141175221923152590 |
Combat log ID: | 3462791612596224 |
FQN: | abl.qtr.flashpoint.tython.imperial.boss.commando.reflection_shield_add_b |
Star Wars name: | Absorption Shield |
Other languages: | Absorptionsschild Bouclier absorbant |
Other sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [60s]
Absorption Shield
Increases all defense by 25% and absorbs 75% of all incoming damage. Susceptible to sustained attacks from above.Slot: Buff Duration: 60s Tick rate: does not tick # occurrences: 1 Tags: tag.abl.qtr.flashpoint.tython.shared.boss.boss_one.shielded_b - On Apply
Perform the following actions:
- Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_add_cast, dependent on calling effect
- Modify stat Force Resistance, set to 25%
- Modify stat Tech Resistance, set to 25%
- Modify stat Ranged Defense, set to 25%
- Modify stat Melee Defense, set to 25%
- Immobilize but allow rotation
- On Apply
- [target override] AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = None
- Radius = 80m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has one effect from [health]
[health]
FQN: abl.qtr.flashpoint.tython.imperial.boss.commando.health
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Play appearance epp . world_design . generic . beams . beam_med_lightning_blue, dependent on calling effect
- On Pre Damage Taken
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
- [target override] Trigger Caster
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- AmplifierSpec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0.75
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- On Pre Damage Taken
- Just before this effect is removed
- [target override] AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = None
- Radius = 100m
Only when the following conditions are met:
- If TARGET has one effect from [health]
[health]
FQN: abl.qtr.flashpoint.tython.imperial.boss.commando.health
Perform the following actions:
- Dispel 1 effects
- Just before this effect is removed
Perform the following actions:
- Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_off, dependent on calling effect
- On Pre Damage Taken
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 1.5s
- Initial Delay = (time) 0s
- [target override] Trigger Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Taken
- [0s] [not displayed]
Effect #2
Slot: Buff Duration: 0s Tick rate: does not tick # occurrences: 0 Conditions: - Can only by called by other effects
- On Apply
Perform the following actions:
- Play appearance epp . qtr . flashpoint . tython . shared . boss . boss_1 . shield_tick, dependent on calling effect
- [hidden] [120s]
Effect #3
Slot: Debuff Duration: 2m 0s Tick rate: does not tick # occurrences: 1 Tags: tag.abl.qtr.flashpoint.tython.shared.boss.boss_one.target_with_shield_b Conditions: - Can only by called by other effects