Acquire Target

Acquire Target
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Debuff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141068967693415209 |
Combat log ID: | 837767730823168 |
FQN: | abl. |
Star Wars name: | Acquire Target |
Other languages: | Ziel wird erfasst Acquérir une cible |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141040690746852044 FQN: abl. npc. ability. custom. sniper_ boss. acquire_ target/1/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is a player
- If a random chance of 33% is met
- If CASTER is positioned ≤ 30m to center of TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
agent. laze_target. cast - Add effect #2 to TARGET from TARGET
- 2
- When effect is applied
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If previous subeffect did not meet all conditions
- If CASTER is positioned ≤ 30m to center of TARGET
Perform the following actions:
- Play appearance epp.
agent. laze_target. cast - Add effect #2 to TARGET from TARGET
- [3s]
Acquire Target
Acquiring target...Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. boss. acquire_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141041790258479281 Combat log ID: 837767730823462 FQN: abl. npc. ability. custom. sniper_ boss. acquire_ target/1/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. laze_target. target
- [6s]
Target Acquired
Locked on target...Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. boss. target_ acquired Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141042889770107238 Combat log ID: 837767730823465 FQN: abl. npc. ability. custom. sniper_ boss. acquire_ target/1/3 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. boss. special1
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. laze_target. debuff
- [hidden] [6s]
Effect #4
Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. boss. special1_ ready Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141035193188726083 FQN: abl. npc. ability. custom. sniper_ boss. acquire_ target/1/4 - Set Duration
- 1
- On Effect Applied
- Ability Spec = 0 – not found
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Tags: tag.abl. boss. special1
Perform the following actions:
- Remove this effect
- On Effect Applied