1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. the_tomb_opens
  8. boss
  9. corrupted_explorer
  10. affliction

Affliction Field

lifedrain

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrain
Affliction Field
2
lifedrain
Affliction Field
3
lifedrain
Affliction Field
4
lifedrainPoisoned (Any) – Periodic internal damage.
5
lifedrain
Affliction Field
  • [0s] [not displayed]
    lifedrainEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [hidden] [9s]
    lifedrainEffect #2

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [9s]
    lifedrainEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . boss . thanaton . cloud
  • [3s]
    lifedrainPoisoned (Any)
    Periodic internal damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . affliction . target_loop
    • When effect ticks
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.4
      - Health Steal Percentage = (float) 0
    • When effect ticks
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.4
      - Health Steal Percentage = (float) 0
  • [hidden] [0.1s]
    lifedrainEffect #5

    • On Apply
    • [target override]

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Casting
      - Object Self = (int) 1