1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_missions
  7. heroic_2_squad
  8. commander
  9. afterburn

Afterburn

deathfromabove

Afterburn

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathfromabove
Afterburn
2
deathfromabove
Afterburn
3
deathfromabove
Afterburn
4
deathfromabove
Afterburn
5
burnedAfterburn – You are burning for damage over time!
  • [0s] [not displayed]
    deathfromaboveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    deathfromaboveEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    deathfromaboveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.commander.afterburn_warning, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.blademaster.focused_slash_incoming, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.creature.probe_droid.detonate, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • [hidden] [2s]
    deathfromaboveEffect #4

  • 1
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Ballistic To Target
      - Knockdown = (int) 1
      - Height = (float) 10
  • [3s]
    burnedAfterburn
    You are burning for damage over time!

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.generic_burn.loop, dependent on calling effect