1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_missions
  7. heroic_2_squad
  8. commander
  9. vengeful_missile

Vengeful Missile

missileblast

Vengeful Missile

Rubassa learns from the fallen Gunner, using missiles to deal damage and stun enemies.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblast
Vengeful Missile
2
missileblast
Vengeful Missile
3
stunnedVengeful Missile – You are stunned!
4
missileblast
Vengeful Missile
  • [0s] [not displayed]
    missileblastEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    missileblastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.gunner.explosive_missile_warning, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [1s]
    stunnedVengeful Missile
    You are stunned!

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.guid_patriarch.stun, dependent on calling effect
  • [hidden] [0.1s]
    missileblastEffect #4

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.creature.probe_droid.detonate, dependent on calling effect