1. Abilities
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_missions
  7. heroic_2_squad
  8. commander
  9. vengeful_slash

Vengeful Slash

darksaber

Vengeful Slash

Rubassa learns from the fallen Blademaster, focusing on a slash and then dealing significant damage and applying a bleed to all struck targets.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darksaber
Vengeful Slash
2
bloomingshotVengeful Slash – You are bleeding for damage over time!
  • [hidden] [2s]
    darksaberEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.blademaster.focused_slash_cast, dependent on calling effect
  • [3s]
    bloomingshotVengeful Slash
    You are bleeding for damage over time!

  • 1
    • When effect ticks (100% chance)

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.generic.debuff.bleed, dependent on calling effect