Armor Piercing Cell
Armor Piercing Cell
Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.
Attributes
Type: | active |
Activation time: | 1.5s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141021852038669360 |
Combat log ID: | 3244950871343104 |
FQN: | abl. |
Star Wars name: | Armor Piercing Cell |
Other languages: | Panzerbrechende Zelle Cellule perforante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [25s]
Armor Piercing Cell
Ranged attacks reduce the target's armor.Slot: Buff Duration: 25s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.trooper. ap_ clip abl. trooper. clip_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25s
- Max Duration = (time) 25s
Global ID: 16140917747646266067 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. armor_ piercing_ cell/4/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. armor_piercing_cell. tick
- 2
- When character deals damage with result Ok or Crit or Glance (weapon mode Ranged), not more than every 1.5s (100% chance)
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. armor_piercing_cell. end - Deactivate ability 16141085011603438878 – not found
- 4
- On Effect Applied
- Tag = (string)
- Tag Exclusions = (string)
- Ability Spec =Ion CellIon Cell
Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.
FQN: abl.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.grevin.ion_cell
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Perform the following actions:
- Remove this effect
- On Effect Applied
- [30s]
Armor Reduced
Armor reduced.Slot: Debuff Duration: 30s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. debuff. armor_ reduced Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140921046181150666 Combat log ID: 3244950871343366 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. armor_ piercing_ cell/4/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Armor Rating, set to -8%