1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ita
  8. ghulil
  9. backhand

Backhand

backhand

Backhand

Smashes the target with a backhand for kinetic damage.
This version does not stun, but does good damage on a short cooldown.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ita.ghulil.normal.ghulil

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backhand
Backhand
2
backhand
Backhand
  • [0s] [not displayed]
    backhandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.backhand.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Dispel all effects from tags tag.​abl.​flashpoint.​ita.​ghulil.​ground_probe
  • [0s] [not displayed]
    backhandEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw