1. Abilities
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. battery
  7. player_carrier

Battery Carrier

powercell3

Battery Carrier

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powercell3Battery Carrier – Target is carrying a big, heavy, allegedly portable battery. The carrier cannot otherwise act or enter stealth, and will become tired over time, losing run speed.
2
powercell3Battery Carrier – In possession of the Candle. Unable to enter stealth.
3
powercell3Battery Carrier – In possession of the Candle. Unable to enter stealth.
4
powercell3
Battery Carrier
5
powercell3
Battery Carrier
6
powercell3
Battery Carrier
7
powercell3
Battery Carrier
8
powercell3
Battery Carrier
9
powercell3
Battery Carrier
10
powercell3
Battery Carrier
11
powercell3
Battery Carrier
12
powercell3
Battery Carrier
13
stimpack
Registered as Battery 01!
14
stimpack
Registered as Battery 02!
15
stimpack
[DNT: Battery destroyed marker]
16
powercell3
Battery Carrier
17
powercell3
Battery Carrier
18
powercell3
Battery Carrier
19
powercell3
Battery Carrier
  • [does not expire]
    powercell3Battery Carrier
    Target is carrying a big, heavy, allegedly portable battery.

    The carrier cannot otherwise act or enter stealth, and will become tired over time, losing run speed.


  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Dispel all effects from tags tag.​abl.​buff.​stealth
    • Execute hydra hook OnBatteryPickup
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​stealth
    • Execute hydra hook OnBatteryPickup_01
    • Add effect #19 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​stealth
    • Execute hydra hook OnBatteryPickup_02
    • Add effect #19 to TARGET from TARGET
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) true
      - Temporary Package Spec = (int) 16141143546599135864
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) true
      - Temporary Package Spec = (int) 16141143546599135864
  • 6
    • Just before NPC with this effect dies

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 7
    • Just before NPC with this effect dies

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • 8
    • When effect is applied

    Perform the following actions:

  • 9
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​player_carrier_visuals
    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​player_carrier_tick_rate
    • Add effect #18 to TARGET from CASTER
  • 10
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.battery.update_player_carrier_charge_level, not more than every 1s

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​player_carrier_race_condition_halt
        AND
        • If CASTER does not have 6 or more effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​player_carrier_visuals
    • Add effect #5 to TARGET from CASTER
  • 11
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.battery.update_player_carrier_charge_level, not more than every 1s

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​player_carrier_race_condition_halt
        AND
        • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​battery_charge_level_full
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from TARGET
    • Remove this effect
  • 12
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • Caster

    Perform the following actions:

  • [0s] [not displayed]
    powercell3Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934426
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4292703848235332
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [0s] [not displayed]
    powercell3Effect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​zero_charges
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 6 effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #12 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 5 effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 4 effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​charge_level
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [hidden] [does not expire]
    powercell3Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_00, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_01, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_02, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_03, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_04, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_05, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [hidden] [does not expire]
    powercell3Effect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_06, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.battery.carry_battery_end, dependent on calling effect
  • [does not expire]
    stimpack Registered as Battery 01!

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [does not expire]
    stimpack Registered as Battery 02!

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [1s]
    stimpack [DNT: Battery destroyed marker]

  • 1
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -6
      - Amount Min = (float) -6
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.dxun.boss.hybrid_horror.battery.charge_level
    • Dispel 99 effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​player_carrier_slot_occupied
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook Destroy_Bat01
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook Destroy_Bat02
  • 4
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel 99 effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​battery_charge_level_full
  • [0s] [not displayed]
    powercell3Effect #16

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​is_hybrid_horror

    Perform the following actions:

  • [hidden] [1s]
    powercell3Effect #17

  • [hidden] [2s]
    powercell3Effect #18

  • 1
    • When effect expires

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​is_battery_01
    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​battery.​is_battery_02
  • [hidden] [2s]
    powercell3Effect #19

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function