1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. broodmaster
  7. spawn_25

Broodmaster Swarm

ring01

Broodmaster Swarm

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.bal.into_the_pit.broodmaster

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ring01
Broodmaster Swarm
2
lockoutDazed – Unable to act. Effect breaks on damage.
3
ring01
Broodmaster Swarm
4
ring01Broodmaster Swarm – Difficult to detect.
5
ring01
Broodmaster Swarm
  • [hidden] [0s]
    ring01Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.universal.ranged.heal
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [15s]
    lockoutDazed
    Unable to act. Effect breaks on damage.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.sticky_spit.stun, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • [hidden] [1.5s]
    ring01Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.creature.colicoid.burrower.burrow_cast
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from PRIMARY TARGET
  • [15s]
    ring01Broodmaster Swarm
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 200
    • Immobilize but allow rotation
    • Delay next ability by 10s (GCD)
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp.npc.creature.colicoid.burrower.burrow_exit
  • [hidden] [2s]
    ring01Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook spawn_25