1. Abilities
  2. companion
  3. weapon_set
  4. probe_droid
  5. dps
  6. execution_attack

Calculated Precision

rifleshot

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.droid.interrogation_probe.dps

Related effects, buffs and debuffs

Ability activation
1
rifleshot
Calculated Precision
  • [0s] [not displayed]
    rifleshotEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Play appearance epp.companion.weapon_set.probe_droid.dps.execution, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.456
      - Standard Health Percent Min = (float) 0.456
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 2.04
      - Coefficient = (float) 4.56
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Play appearance epp.companion.weapon_set.probe_droid.dps.execution, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.456
      - Standard Health Percent Min = (float) 0.456
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 2.04
      - Coefficient = (float) 4.56
      - Health Steal Percentage = (float) 0.25
      - Slots = Primary Ranged