Calculated Precision
Calculated Precision
Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140937476575686626 |
Combat log ID: | 3756180828585984 |
FQN: | abl. |
Star Wars name: | Calculated Precision |
Other languages: | Berechnete Präzision Précision calculée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140967509836657330 FQN: abl. companion. weapon_ set. probe_ droid. dps. execution_ attack/8/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectweapon_set. probe_droid. dps. execution - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.456
- Standard Health Percent Min = (float) 0.456
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 2.04
- Coefficient = (float) 4.56
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectweapon_set. probe_droid. dps. execution - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.456
- Standard Health Percent Min = (float) 0.456
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 2.04
- Coefficient = (float) 4.56
- Health Steal Percentage = (float) 0.25
- Slots = Primary Ranged