1. Abilities
  2. event
  3. bounty_hunting
  4. crime_lords
  5. lord_trok
  6. chain_lightning_1

Chain Lightning

chainLightning

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.lord_trok

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chainLightning
Chain Lightning
2
crushedCharged – Periodic kinetic damage. Tries to jump to a new target every 3 seconds. Can not be cleansed.
3
chainLightning
Chain Lightning
4
chainLightning
Chain Lightning
5
chainLightning
Chain Lightning
  • [0s] [not displayed]
    chainLightningEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.chain_lightning.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [does not expire]
    crushedCharged
    Periodic kinetic damage. Tries to jump to a new target every 3 seconds. Can not be cleansed.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.event.bounty_hunting.crime_lords.lord_trok.chain_lightning.proc
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Remove this effect
  • [0s] [not displayed]
    chainLightningEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is in combat
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​chain_lightning_target
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.event.bounty_hunting.crime_lords.lord_trok.chain_lightning.jump, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    chainLightningEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    chainLightningEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER