1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. crime_bosses
  6. dromund_kaas_crime_boss
Portrait

Lord Trok <Crime Lord>

Level 15-70 | Champion | Corrupt Sith Lord


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​force_barrier

Force Barrier
2h 30m 0s60s channelany975100%

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​chain_lightning_1

Chain Lightning
30sinstant30 m950100%

Life Drain

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​lifedrain

Life Drain
30sinstant30 m900100%

Whirlwind

Traps the target in a whirlwind for a few seconds. Damage causes this effect to end prematurely. This effect will only target Companions, and has a short cooldown. NOTE - Balanced for Caster NPCs

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​whirlwind_cc

Whirlwind
30sinstant30 m850100%

Spinning Strikes

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​combo_attack

Spinning Strikes
15s3.5s channel3 m800100%

Nightmare

Sends a nightmare down upon a random enemy within 8 meters, causing them to cower in fear for 5 seconds. Damage causes this effect to end prematurely.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​nightmare

Nightmare
20sinstant8 m800100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​disturbance

Disturbance
15s2s cast5-30 m800100%

Dark Heal

Heals a friendly target for a moderate amount of health.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​dark_heal

Dark Heal
15s2s cast15 m700100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​force_push

Force Push
30sinstant15 m700100%

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​affliction

Crushing Darkness
30s2s cast30 m700100%

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Weaker storm on a short cooldown. Balanced assuming the player suffers 3 points of damage before leaving area.

FQN: abl.​event.​bounty_hunting.​crime_lords.​lord_trok.​force_storm

Force Storm
30s1.5s cast35 m700100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lord_trok

Starts conversation: cnv.event.bounty_hunting.shared.crime_bosses.dromund_kaas_crime_boss

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bfn_non_a01
  • Material: head_bloodsith_non_a01c01_f
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a11
  • Material: hair_human_non_a11_v01_f
facehairfacehair_bloodsith_bfn_non_a03
  • Material: facehair_bloodsith_non_a03_v01_f
skincolor
 skincolor_sith_non_h02_p
    haircolor
     haircolor_sith_non_h05_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_sith_non_sith10_02_u
          ageage_bloodsith_non_oldest01_f
            Body details
            SlotDetails
            chestchest_robe02_bfn_archetype
            • + chest_robe02_bfn_med_sw_a02_shld
            • + chest_robe02_bfn_med_sw_a02_mid
            • + chest_robe02_bfn_med_sw_a02_hoodup
            • Material: chest_robe02_med_sw_a02c03_f
            handhand_naked_bfn_archetype
            • Material: hand_naked_bloodsith_young_a01c01_bfn
            • Skin slot 0: hand_naked_bloodsith_young_a01c01_bfn
            • Skin color is hued into slot: 0
            waistwaist_belt_bfn_archetype
            • Material: waist_belt_heavy_ge_a18mercenary07_u
            legleg_armor02_bfn_archetype
            • Material: leg_armor02_heavy_sw_a07c03_f_v01
            bootboot_tallskin01_bfn_archetype
            • + boot_tallskin01_bfn_light_jw_a04_wraps
            • Material: boot_tallskin01_light_jw_a04c04_u
            • Skin slot 1: boot_naked_bloodsith_young_a01c01_bfn
            • Skin color is hued into slot: 1