Charging Armor
Charging Armor
While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.
Attributes
Type: | active |
Activation time: | 10s channel |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141082247145870219 |
Combat log ID: | 3240411090911232 |
FQN: | abl. |
Star Wars name: | Charging Armor |
Other languages: | Rüstung aufladen Chargement de l'armure |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Charging Armor
Immune to control effects, defense increased by 50%, and healing for 5% every two secondsSlot: Buff Duration: during channel (10s) On death: Effect is removed Tick rate: 2s (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141177459220096320 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Action Point Cost for effects from tag tag.
abl. , increase by 50utility. is_ basic_ attack - Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. loop - Immobilize and prevent rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. silence abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. dispel_ type. mental - Modify stat Ranged Defense, set to 50%
- Modify stat Melee Defense, set to 50%
- Modify stat Tech Resistance, set to 50%
- Modify stat Force Resistance, set to 50%
- 3
- When channel finished
Perform the following actions:
- Remove this effect
- Dispel all effects from tags tag.abl.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.can_charge
- Add effect #3 to TARGET from CASTER
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. exit
- 5
- When effect ticks
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + 0.05*StandardHealth, causing no threat
- [15s]
Fully Powered Armor
Defense and damage dealt are increased by 25%.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. fully_ powered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141176359708469133 Combat log ID: 3240411090911498 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is in combat
Perform the following actions:
- Modify stat Tech Resistance, set to 25%
- Modify stat Ranged Defense, set to 25%
- Modify stat Melee Defense, set to 25%
- Modify stat Force Resistance, set to 25%
- Modify stat Damage Done Modifier (Fixed), set to 25%
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. buff
- [hidden] [20s]
Effect #3Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. just_ charged Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141175260196839934 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/3 - Set Duration