Rüstung aufladen
Rüstung aufladen
Beim Aufladen der Rüstung ist Grevin immun gegen Kontrolleffekte, erleidet aber erhöhten Schaden. Nach beendeter Aufladung ist Grevins Verteidigung erhöht und er verursacht mehr Schaden.
Eigenschaften
| Type: | active |
| Activation time: | 10 Sek. channel |
| Target type: | Self |
| AI type: | Buff |
Metadaten
| Contained since: | Patch 2.0.0 |
| Global ID: | 16141082247145870219 |
| Combat log ID: | 3240411090911232 |
| FQN: | abl. |
| Star Wars name: | Rüstung aufladen |
| In anderen Sprachen: | Charging Armor Chargement de l'armure |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Rüstung aufladen
Immun gegen Kontrolleffekte, Verteidigung um 50% erhöht und wird alle zwei Sekunden um 5% geheilt.Slot: Buff Duration: during channel (10 Sek.) On death: Effect is removed Tick rate: 2 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141177459220096320 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Aktionspunktkosten der Fähigkeit for effects from tag tag.
abl. , increase by 50utility. is_ basic_ attack - Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. loop - Immobilize and prevent rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. silence abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. dispel_ type. mental - Modify stat Fernkampfverteidigung, increase by 50%
- Modify stat Nahkampfverteidigung, increase by 50%
- Modify stat Tech-Resistenz, increase by 50%
- Modify stat Machtresistenz, increase by 50%
- 3
- When channel finished
Perform the following actions:
- Remove this effect
- Dispel all effects from tags tag.abl.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.can_charge
- Add effect #3 to TARGET from CASTER
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. exit
- 5
- When effect ticks
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + 0,05*StandardHealth, causing no threat
- [15s]
Vollgeladene Rüstung
Verteidigung und verursachter Schaden um 25% erhöht.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. fully_ powered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141176359708469133 Combat log ID: 3240411090911498 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is in combat
Perform the following actions:
- Modify stat Tech-Resistenz, increase by 25%
- Modify stat Fernkampfverteidigung, increase by 25%
- Modify stat Nahkampfverteidigung, increase by 25%
- Modify stat Machtresistenz, increase by 25%
- Modify stat Modifikator für ausgeteilten Schaden (fest), increase by 25%
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. buff
- [hidden] [20s]
Effect #3Slot: Buff Duration: 20 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. just_ charged Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141175260196839934 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/3 - Set Duration