1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss3
  6. malgus
  7. force_lightning

Coalesced Lightning

abl_si_so_tempest_mastery

Coalesced Lightning

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.elom.malgus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_tempest_mastery
Coalesced Lightning
2
abl_si_so_tempest_mastery
Coalesced Lightning
3
abl_si_so_tempest_mastery
Coalesced Lightning
4
abl_si_so_tempest_mastery
Coalesced Lightning
5
stunnedStunned – Unable to act.
  • [hidden] [6s]
    abl_si_so_tempest_masteryEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.flashpoint.elom.bosses.boss3.lightning_bark, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lightning_cast, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lightning_cast, dependent on calling effect
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lightning_cast, dependent on calling effect
  • 5
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lightning_cast, dependent on calling effect
  • 6
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_si_so_tempest_masteryEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_si_so_tempest_masteryEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss3.force_lighting_target_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0.25s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.stun.stun_back, dependent on calling effect
    • Stun the TARGET