Combat Mode Rifle
Combat Mode Rifle
Alert and ready for combat.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141118444699683084 |
Combat log ID: | 800637738549248 |
FQN: | abl. |
Star Wars name: | Combat Mode Rifle |
Other languages: | Kampfmodus Gewehr Mode combat - fusil |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [4s]
Effect #1Slot: Buff Duration: 4s On death: Effect persists # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141080682335191174 FQN: abl. world_ design. flashpoint. flavor. enemy. combat_ mode_ rifle/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Switch Weapon Mode
- Mode = (int) 3
- 2
- When effect expires
Perform the following actions:
- Play appearance epp.
state. switch_weapon_stance. rifle - Switch Weapon Mode
- Mode = (int) 3 - Switch Stance
- Stance = (int) 2 - Draw Weapon