Concussive Blast
Concussive Blast
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140913232385649827 |
Combat log ID: | 4126385534664704 |
FQN: | abl. |
Star Wars name: | Concussive Blast |
Other languages: | Erschütterungs-Explosion Explosion assommante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.5s]
Effect #1Slot: Other (not visible) Duration: 0.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16140975065909317736 FQN: abl. flashpoint. umbara. enemy. boss. tank. snipe_ knockdown_ dualgun/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. droid. acklay_droid_dual. snipe_knockback. attack - Play appearance epp.
world_design. utility. staged. acklay_droid. mining_laser
- 2
- When effect expires
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectumbara. enemy. boss. tank. concussive_blast. fire_explosion - Add effect #2 to TARGET from CASTER
- 3
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140978364444202369 FQN: abl. flashpoint. umbara. enemy. boss. tank. snipe_ knockdown_ dualgun/10/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 15° pitch, 0° yaw
- Add effect #3 to TARGET from CASTER
- [2s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16140977264932574166 Combat log ID: 4126385534664972 FQN: abl. flashpoint. umbara. enemy. boss. tank. snipe_ knockdown_ dualgun/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET