Concussive Round
Concussive Round
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141076699174555678 |
Combat log ID: | 2542088063287296 |
FQN: | abl. |
Star Wars name: | Concussive Round |
Other languages: | Schlaggeschoss Salve assommante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140964050403174887 FQN: abl. npc. ability. custom. boss. larrot. concussive_ round_ aoe_ nobreak/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. concussive_round. concussive_round_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER, Combat Math Only
- [6s]
Knocked Out
Unable to act. Breaks on damage.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. scripted_ stun abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140962950891547562 Combat log ID: 2542088063287553 FQN: abl. npc. ability. custom. boss. larrot. concussive_ round_ aoe_ nobreak/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
trooper. , dependent on calling effectconcussive_round. concussive_round_sleep
- 2
- When character takes damage, delayed by 2s
Perform the following actions:
- Remove this effect
- 3
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 4
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [30s]
Effect #3Slot: Debuff Duration: 30s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s
Conditions: - Can only be called by other effects
Global ID: 16140961851379922265 FQN: abl. npc. ability. custom. boss. larrot. concussive_ round_ aoe_ nobreak/0/3 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [5s]
Effect #4Slot: Debuff Duration: 5s On death: Effect persists Tick rate: 1.5s (3 ticks) # occurrences: 0 Hydra script: hyd. location. open_ worlds. class. bounty_ hunter. chapter_ 3. number_ one_ with_ a_ bullet. larrot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16140960751868294924 FQN: abl. npc. ability. custom. boss. larrot. concussive_ round_ aoe_ nobreak/0/4 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Execute hydra hook Adds
- [hidden] [5s]
Effect #5Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16140959652356667059 FQN: abl. npc. ability. custom. boss. larrot. concussive_ round_ aoe_ nobreak/0/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Interrupt ability but do not prevent follow-up usage