Creature Scan
Creature Scan
Use this scanner to detect if there are surveillance devices hidden inside of a creature.
Attributes
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141165318662688890 |
Combat log ID: | 809382291963904 |
FQN: | abl. |
Star Wars name: | Creature Scan |
Other languages: | Kreaturen-Scan Scanner de créatures |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [30s]
Creature Scan
This creature has been scanned.Slot: Debuff Duration: 30s On death: Effect is removed # occurrences: 1 Hydra script: hyd. location. nar_ shaddaa. bronze. imperial. eyes_ and_ ears. inst_ creature Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140955960259156698 FQN: abl. quest. location. nar_ shaddaa. bronze. imperial. eyes_ and_ ears. player_ scanner/0/1 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 75% is met
Perform the following actions:
- Execute hydra hook ScanSuccess
- Play appearance epp.
world_design. generic. scanner. scanner_green_proc - Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 5
- Amount Min = (float) 5
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook ScanFail