1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. challenges
  8. 02_rancor
  9. crush

Crush

forcequake

Crush

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Crush
2
forcequake
Crush
3
forcequake
Crush
  • [hidden] [0.75s]
    forcequakeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . creature . rancor . rancor_smash, dependent on calling effect
    • Add effect #3 to TARGET from TARGET
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [1.5s]
    forcequakeEffect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 40° pitch, 0° yaw
    • Play appearance epp . creature . rancor . ground_aoe_knockback_hit, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [hidden] [6s]
    forcequakeEffect #3

    • On Apply

    Perform the following actions:

    • Mark as neutralized