1. Abilities
  2. flashpoint
  3. manaan
  4. boss
  5. stivastin
  6. cryo_grenade

Cryo Grenade

cryobanGrenade

Cryo Grenade

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.manaan.boss.stivastin.stivastin

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cryobanGrenade
Cryo Grenade
2
cryobanGrenade
Cryo Grenade
3
stunnedStunned – Unable to act.
  • [0s] [not displayed]
    cryobanGrenadeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​manaan.​boss.​stivastin.​recently_kicked
        AND
        • If CASTER is positioned 5m to 70m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    cryobanGrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.cryoban_grenade.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.trooper.cryoban_grenade.target, dependent on calling effect
    • Mark as neutralized