Cycle Shield
Cycle Shield
On AOE pulse determine by TAG:
If NPC has no shield - grant immunity shield = immune to all damage
If NPC has immunity shield - grant reflect shield = drastic reflection of imcoming damage
If NPC has reflect shield = removed all shield
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141078912124656954 |
Combat log ID: | 2076578032910336 |
FQN: | abl. |
Star Wars name: | Cycle Shield |
Other languages: | Wechselschild Bouclier cyclique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141078753898958745 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. cycle_ shield/0/1 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.flashpoint.directive7.assassins.immune_shield
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.flashpoint.directive7.assassins.no_shield
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.flashpoint.directive7.assassins.reflect_shield
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [30.5s]
Reflection Shield
Damage taken reduced.Slot: Buff Duration: 30.5s On death: Effect is removed Tick rate: 1s (30 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. directive7. assassins. reflect_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30.5s
- Max Duration = (time) 30.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141075455364074208 Combat log ID: 2076578032910592 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. cycle_ shield/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel 100 effects from tags tag.abl.flashpoint.directive7.assassins.immune_shield
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. orange_shield. cast_instant
- 3
- When effect ticks
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. orange_shield. tick
- 4
- When character takes damage, not more than every 1s
Override target to:
- Trigger Target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [30.5s]
Absorption Shield
Damage taken reduced.Slot: Buff Duration: 30.5s On death: Effect is removed Tick rate: 1s (30 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. directive7. assassins. immune_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30.5s
- Max Duration = (time) 30.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141076554875701299 Combat log ID: 2076578032910595 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. cycle_ shield/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel 100 effects from tags tag.abl.flashpoint.directive7.assassins.no_shield
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. blue_shield. cast_instant - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- 3
- When effect ticks
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. blue_shield. tick
- [30.5s]
Cycle ShieldSlot: Buff Duration: 30.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. directive7. assassins. no_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30.5s
- Max Duration = (time) 30.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141082052433866930 FQN: abl. npc. ability. custom. boss. flashpoint. directive_ 7. assassins. cycle_ shield/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel 100 effects from tags tag.abl.flashpoint.directive7.assassins.reflect_shield