1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. directive_7
  8. assassins
  9. cycle_shield

Cycle Shield

Cycle Shield

On AOE pulse determine by TAG:
If NPC has no shield - grant immunity shield = immune to all damage
If NPC has immunity shield - grant reflect shield = drastic reflection of imcoming damage
If NPC has reflect shield = removed all shield

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Cycle Shield
2
deflectionReflection Shield – Damage taken reduced.
3
absorbtionfieldAbsorption Shield – Damage taken reduced.
4
Cycle Shield
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​directive7.​assassins.​immune_shield

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​directive7.​assassins.​no_shield
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​directive7.​assassins.​reflect_shield
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [30.5s]
    deflectionReflection Shield
    Damage taken reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel 100 effects from tags tag.​abl.​flashpoint.​directive7.​assassins.​immune_shield
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.orange_shield.cast_instant
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.orange_shield.tick
  • 4
    • When character takes damage, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [30.5s]
    absorbtionfieldAbsorption Shield
    Damage taken reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel 100 effects from tags tag.​abl.​flashpoint.​directive7.​assassins.​no_shield
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.blue_shield.cast_instant
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.blue_shield.tick
  • [30.5s]
    Cycle Shield

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel 100 effects from tags tag.​abl.​flashpoint.​directive7.​assassins.​reflect_shield