1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. darkside_drain

Darkside

abl_si_so_force_leech

Darkside

Generates a disturbance in the force which devours the life energy from nearby enemies and returns the damage dealt as health to Malgus and his allies.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_force_leech
Darkside
2
abl_si_so_force_leech
Darkside
3
abl_si_so_force_leech
Darkside
  • [hidden] [3s]
    abl_si_so_force_leechEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from PRIMARY TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . unique . ossus . darth_malgus . drain_darkside . cast, dependent on calling effect
    • On Apply
    • [target override]

    Perform the following actions:

    • Immobilize and prevent rotation
    • When effect ticks the 2th time

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . republic . enemy . boss . boss_3 . darkside_drain_end, dependent on calling effect
  • [0s] [not displayed]
    abl_si_so_force_leechEffect #2

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 1.3
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 1.3
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.12
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 1.3
  • [0s] [not displayed]
    abl_si_so_force_leechEffect #3

    • On Apply

    Perform the following actions:

    • Heal the TARGET with Force for 1.4*BonusHeal + 0.15*StandardHealth, causing no threat