1. Abilities
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. silentior
  8. difficulty_1
  9. death_sequence

Death Sequence

stimpack

Death Sequence

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_4.boss_silentior
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_silentior
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_silentior
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_3.boss_silentior

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Death Sequence
2
stimpack
Death Sequence
3
stimpack
Death Sequence
4
stimpack
Death Sequence
5
stimpack
Death Sequence
  • [hidden] [0s] [not displayed]
    stimpackEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 40
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    stimpackEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [10s]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 9,000,000
      - Amount Min = (float) 9,000,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [does not expire]
    stimpackEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt