1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. arcanum
  7. dashade_bite

Devour Lifeforce

forcestream

Devour Lifeforce

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestream
Devour Lifeforce
2
forcestream
Devour Lifeforce
3
4
berserkAbsorbed Lifeforce – Stolen life energy. Allows Akris Veng to use more powerful abilities.
  • [0s] [not displayed]
    forcestreamEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.excavation.roth.multi.arcanum.dashade_bite_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [1s]
    forcestreamEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Dispel 10 effects from tags tag.​abl.​debuff.​bleed
  • [does not expire]
    berserkAbsorbed Lifeforce
    Stolen life energy. Allows Akris Veng to use more powerful abilities.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.arcanum.dashade_bite_buff, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If PRIMARY TARGET has at least 4 effects with the tag tag.​abl.​debuff.​bleed

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
      - Tags: tag.abl.boss.special1_ready
  • 3
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has at least 3 effects with the tag tag.​abl.​debuff.​bleed
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 2
      - Amount Min = (float) 2
      - Amount Percent = (float) 0
      - Tags: tag.abl.boss.special1_ready
  • 4
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has at least 2 effects with the tag tag.​abl.​debuff.​bleed
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.boss.special1_ready
  • 5
    • After an ability is activated with tags tag.abl.boss.special1 by CASTER

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.boss.special1_ready
  • 6
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Heal the TARGET with Force for 1.5*BonusHeal + (0.06 to 0.07)*StandardHealth, causing no threat
  • 7
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect