1. Abilities
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. melee_attack_dual

Dual Saber Attack

Dual Saber Attack

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Dual Saber Attack
2
Dual Saber Attack
3
Overcharged Dual Saber Attack
4
bulletholehumanskull
Dual Saber Attack
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.melee.sith_warrior.tripleblow, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [hidden] [0.1s]
    Overcharged Dual Saber Attack

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [16s]
    bulletholehumanskullEffect #4