1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. quesh
  7. shroud_event_1
  8. electric_floor_away

Electroweb Defense Grid

shocked

Electroweb Defense Grid

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockedElectroweb Defense Grid – Periodic energy damage.
2
thrownThrown – Prone and unable to act.
  • [2s]
    shockedElectroweb Defense Grid
    Periodic energy damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.electric_floor_target, dependent on calling effect
    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    thrownThrown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 2.2, 65° pitch, 0° yaw
    • Play appearance epp.exp.macrobinoculars.roth.multi.quesh.shroud_event_1.electric_floor_throw, dependent on calling effect
    • Stun the TARGET