Elusive
Elusive
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141088860486804849 |
Combat log ID: | 4251442097422336 |
FQN: | abl. |
Star Wars name: | Elusive |
Other languages: | Behende Élusion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Elusive
Defense increased by 95%.
The smoke-like creatures are nearly impossible to see and even harder to hit.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
Global ID: 16141029946180676227 Combat log ID: 4251442097422612 FQN: abl. operation. dxun. boss. holding_ pens. living_ smoke. passive/12/1 - 1
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- 2
- When character receives an effect with tags tag.
abl. , not more than every 5soperation. dxun. boss. holding_pens. lightsource
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character receives an effect with tags tag.
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Modify stat Tech Resistance, increase by 1
- Modify stat Ranged Defense, increase by 1
- Modify stat Melee Defense, increase by 1
- Modify stat Force Resistance, increase by 1
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. operation. dxun. boss. holding_ pens. living_ smoke. is_ living_ smoke Global ID: 16141026647645794202 FQN: abl. operation. dxun. boss. holding_ pens. living_ smoke. passive/12/2 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, set to -51.42132%
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, set to 9.30239%
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.25
- Modify stat Max Health, set to 18.36027%
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, set to -75.76884%
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage)
- Modify stat Max Health, set to -45.47999%
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.25
- Modify stat Max Health, set to 166.3107%
- [15s]
Blinding Light
Increase damage from all sources by 10% per charge, maximum of 30%.
Disoriented and unable to defend itself!Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141027747157421545 Combat log ID: 4251442097422626 FQN: abl. operation. dxun. boss. holding_ pens. living_ smoke. passive/12/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by 0.1
- [45s]
Unstable
This creature will cease to exist when this effect expires.
The unstable cloud of nanoparticles emulating a biological organism can only sustain itself for short periods of time.Slot: Buff Duration: 45s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 45s
- Max Duration = (time) 45s
Global ID: 16141033244715562088 Combat log ID: 4251442097422614 FQN: abl. operation. dxun. boss. holding_ pens. living_ smoke. passive/12/4 - Set Duration
- 1
- When effect expires
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- Instantly kill the TARGET
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. holding_pens. smoke. passive. shadow_appearance
- [hidden] [3s]
Effect #5Slot: Buff Duration: 3s On death: Effect persists # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141034344227189695 FQN: abl. operation. dxun. boss. holding_ pens. living_ smoke. passive/12/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. holding_pens. smoke. passive. death_evaporation