1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. living_smoke
  7. passive

Élusion

disengagegunslinger

Élusion

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disengagegunslingerÉlusion – Défense augmentée de 95 %. Les créatures de fumée sont presque invisibles, et il est très difficile de les toucher.
2
disengagegunslinger
Élusion
3
3
abl_jc_sh_vanquishLueur aveuglante – Augmente les dégâts de 10 % par cumul, quelle qu'en soit la source, jusqu'à un maximum de 30 %. Désorienté et incapable de se défendre !
4
phasewalkshadowDéséquilibre – Cette créature cessera d'exister lorsque cet effet prendra fin. Le nuage instable de nanoparticules, imitant un organisme biologique, ne peut être généré que pendant un court moment.
  • [does not expire]
    disengagegunslingerÉlusion
    Défense augmentée de 95 %.

    Les créatures de fumée sont presque invisibles, et il est très difficile de les toucher.


  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 150%
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.holding_pens.lightsource, not more than every 5s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

  • [hidden] [does not expire]
    disengagegunslingerEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • [15s]
    abl_jc_sh_vanquishLueur aveuglante
    Augmente les dégâts de 10 % par cumul, quelle qu'en soit la source, jusqu'à un maximum de 30 %.

    Désorienté et incapable de se défendre !


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [45s]
    phasewalkshadowDéséquilibre
    Cette créature cessera d'exister lorsque cet effet prendra fin.

    Le nuage instable de nanoparticules, imitant un organisme biologique, ne peut être généré que pendant un court moment.


  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Instantly kill the TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.smoke.passive.shadow_appearance, dependent on calling effect
  • [hidden] [3s]
    disengagegunslingerEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.smoke.passive.death_evaporation, dependent on calling effect