1. Abilities
  2. spvp
  3. missile
  4. emp_missiles
  5. on_fire

EMP Missile

spvp_ioncruisemissile

EMP Missile

Fires a medium-range lock-on missile that releases an electromagnetic pulse with 4000m radius on impact with its target. The pulse will disable mines and drones for <<1>> seconds, and deal 369 damage directly to their hull, ignoring shields and damage reduction. Ships caught in the radius suffer half damage, and will have their system ability disabled for <<2>> seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_ioncruisemissile
EMP Missile
2
spvp_ioncruisemissile
EMP Missile
3
spvp_powerdrainweaponSystem Ability Disabled – Unable to use system ability.
4
spvp_powerdrainengineEngine Ability Disabled – Unable to use engine ability.
5
spvp_shielddisruptionShield Ability Disabled – Unable to use shield ability.
6
spvp_jammingfieldDrone Disabled – Drone unable to fire weapons or use abilities.
  • [hidden] [0s]
    spvp_ioncruisemissileEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 20
      - Travel Time = (time) 0s
    • Play appearance epp.spvp.missile.emp_missiles.missile_fire
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 12
      - Sort Type = Closest
      - Radius = 400m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Play appearance epp.spvp.missile.emp_missiles.target_impact, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • SPVP Weapon Damage
      - Amount = (float) 1
  • [0s] [not displayed]
    spvp_ioncruisemissileEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​spvp.​mines.​mine_armed
    • Dispel all effects from tags tag.​abl.​spvp.​mines.​mine_arming_delay
    • SPVP Weapon Damage
      - Amount = (float) 1
    • Add effect #6 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​spvp.​mines.​mine_armed
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • SPVP Weapon Damage
      - Amount = (float) 0.5
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [10s]
    spvp_powerdrainweaponSystem Ability Disabled
    Unable to use system ability.

  • [10s]
    spvp_powerdrainengineEngine Ability Disabled
    Unable to use engine ability.

  • [10s]
    spvp_shielddisruptionShield Ability Disabled
    Unable to use shield ability.

  • [10s]
    spvp_jammingfieldDrone Disabled
    Drone unable to fire weapons or use abilities.

  • 1
    • When effect is applied

    Perform the following actions: