1. Abilities
  2. itm
  3. potion
  4. login_rewards
  5. stimpack
  6. presence
  7. expansive

Expansive Command Stim

lessergreenstimpack

Expansive Command Stim

Increases Presence for 60 minutes based on your level. Only one stimpack can be active at a time. This effect persists through defeat.

Level 1-9: Presence by 22
Level 10-19: Presence by 38
Level 20-29: Presence by 58
Level 30-39: Presence by 80
Level 40-49: Presence by 110
Level 50-59: Presence by 136
Level 60-64: Presence by 197
Level 65-69: Presence by 226
Level 70-74: Presence by 249
Level 75+: Presence by 274

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lessergreenstimpack
Expansive Command Stim
2
lessergreenstimpackExpansive Command Stim – Presence increased.
3
lessergreenstimpackExpansive Command Stim – Presence increased.
4
lessergreenstimpackExpansive Command Stim – Presence increased.
5
lessergreenstimpackExpansive Command Stim – Presence increased.
6
lessergreenstimpackExpansive Command Stim – Presence increased.
7
lessergreenstimpackExpansive Command Stim – Presence increased.
8
lessergreenstimpackExpansive Command Stim – Presence increased.
9
lessergreenstimpackExpansive Command Stim – Presence increased.
10
lessergreenstimpackExpansive Command Stim – Presence increased.
11
lessergreenstimpackExpansive Command Stim – Presence increased.
  • [0s] [not displayed]
    lessergreenstimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 11
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection
  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackExpansive Command Stim
    Presence increased.

  • 1
    • When effect is applied

    Perform the following actions: