1. Pouvoirs
  2. itm
  3. potion
  4. login_rewards
  5. stimpack
  6. presence
  7. expansive

Stim de commandement étendu

lessergreenstimpack

Stim de commandement étendu

Augmente la présence pendant 60 minutes en fonction de votre niveau. Un seul stimpack peut être actif à la fois. Cet effet persiste, même en cas de défaite.

Niveau 1 à 9 : présence +22
Niveau 10 à 19 : présence +38
Niveau 20 à 29 : présence +58
Niveau 30 à 39 : présence +80
Niveau 40 à 49 : présence +110
Niveau 50 à 59 : présence +136
Niveau 60 à 64 : présence +197
Niveau 65 à 69 : présence +226
Niveau 70 à 74 : présence +249
Niveau 75+ : présence +274

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lessergreenstimpack
Stim de commandement étendu
2
lessergreenstimpackStim de commandement étendu – Présence accrue.
3
lessergreenstimpackStim de commandement étendu – Présence accrue.
4
lessergreenstimpackStim de commandement étendu – Présence accrue.
5
lessergreenstimpackStim de commandement étendu – Présence accrue.
6
lessergreenstimpackStim de commandement étendu – Présence accrue.
7
lessergreenstimpackStim de commandement étendu – Présence accrue.
8
lessergreenstimpackStim de commandement étendu – Présence accrue.
9
lessergreenstimpackStim de commandement étendu – Présence accrue.
10
lessergreenstimpackStim de commandement étendu – Présence accrue.
11
lessergreenstimpackStim de commandement étendu – Présence accrue.
  • [0s] [not displayed]
    lessergreenstimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 11
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection
  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackStim de commandement étendu
    Présence accrue.

  • 1
    • When effect is applied

    Perform the following actions: