1. Fähigkeiten
  2. itm
  3. potion
  4. login_rewards
  5. stimpack
  6. presence
  7. expansive

Umfassender Kommando-Stim

lessergreenstimpack

Umfassender Kommando-Stim

Erhöht Präsenz basierend auf deiner Stufe 60 Minuten lang. Es kann immer nur ein Stimpack aktiv sein. Dieser Effekt hält nach einer Niederlage an.

Stufe 1-9: Präsenz um 22
Stufe 10-19: Präsenz um 38
Stufe 20-29: Präsenz um 58
Stufe 30-39: Präsenz um 80
Stufe 40-49: Präsenz um 110
Stufe 50-59: Präsenz um 136
Stufe 60-64: Präsenz um 197
Stufe 65-69: Präsenz um 226
Stufe 70-74: Präsenz um 249
Stufe 75+: Präsenz um 274

Eigenschaften

Conditions

Metadaten

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lessergreenstimpack
Umfassender Kommando-Stim
2
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
3
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
4
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
5
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
6
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
7
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
8
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
9
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
10
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
11
lessergreenstimpackUmfassender Kommando-Stim – Präsenz erhöht.
  • [0s] [not displayed]
    lessergreenstimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 11
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection
  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3600s]
    lessergreenstimpackUmfassender Kommando-Stim
    Präsenz erhöht.

  • 1
    • When effect is applied

    Perform the following actions: