Explosive Round
Explosive Round
Fire a heavy round from the rifle that deals kinetic damage to the primary target and kinetic damage to up to 3 targets within 5 meters.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141034098879555881 |
Combat log ID: | 2520763550662656 |
FQN: | abl. |
Star Wars name: | Explosive Round |
Other languages: | Sprenggeschoss Salve explosive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141126009336116672 FQN: abl. npc. ability. custom. boss. flashpoint. ira. storm_ squad_ commander. hard. explosive_ round/7/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.flashpoint.ira.stormsquad.explosive_round_exempt
- If TARGET is alive
Perform the following actions:
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.flashpoint.ira.stormsquad.explosive_round_exempt
- If TARGET is alive
- If previous subeffect did not meet all conditions
Perform the following actions:
- [hidden] [0s]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. concussive_ trigger abl. , tag.utility. is_ aoe abl. trooper. explosive_ round_ powder_ trigger Conditions: - Can only be called by other effects
Global ID: 16141127108847744789 FQN: abl. npc. ability. custom. boss. flashpoint. ira. storm_ squad_ commander. hard. explosive_ round/7/2 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20.009999m to 32m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. explosive_round. cast_long_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 10.01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. explosive_round. cast_mid_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 3
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned ≤ 10m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. explosive_round. cast_short_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 4
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.35
- Standard Health Percent Min = (float) 0.35
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER
- [hidden] [0.1s]
Effect #3Slot: Debuff Duration: 0.1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s
Conditions: - Can only be called by other effects
Global ID: 16141128208359372458 FQN: abl. npc. ability. custom. boss. flashpoint. ira. storm_ squad_ commander. hard. explosive_ round/7/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectfast_reload. cast_instant
- [hidden] [15s]
Effect #4Slot: Debuff Duration: 15s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. ira. stormsquad. explosive_ round_ exempt Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141129307870996735 FQN: abl. npc. ability. custom. boss. flashpoint. ira. storm_ squad_ commander. hard. explosive_ round/7/4 - Set Duration