Force Choke
Force Choke
Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds.
NOTE - Balanced for Caster NPCs
Attributes
Type: | active |
Activation time: | 6s channel |
Target type: | Attackable |
AI type: | CC |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141066001168348487 |
Combat log ID: | 4277744477143040 |
FQN: | abl. |
Star Wars name: | Force Choke |
Other languages: | Machtwürgen Étranglement de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Crushed
Periodic kinetic damage.Slot: Debuff Duration: during channel (6s) On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) sw_choke
- Max Stack Count = (int) 1
Global ID: 16140927537819933856 Combat log ID: 4277744477143302 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ bonus. marauder_ force_ choke/9/1 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Play appearance epp.
sith_warrior. force_choke. choke_tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.06
- Standard Health Percent Min = (float) 0.06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Play appearance epp.
sith_warrior. force_choke. choke_tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Just before this effect is removed
Perform the following actions:
- [6s]
Stunned
Unable to act.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.flashpoint. corellia. republic. enemy. boss_ bonus. forcechoke_ target abl. debuff. scripted_ stun Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - If the Force spell hit
Global ID: 16140924239285043641 Combat log ID: 4277744477143304 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ bonus. marauder_ force_ choke/9/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectforce_choke. choke_start - Stun the TARGET
- [does not expire]
Force Choke
Channeling a Choke While Shielding Herself. The Ability Can Be Interrupted By Breaking The Shield With Damage.Slot: Buff Duration: during channel (6s) On death: Effect is removed # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140925338796671754 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ bonus. marauder_ force_ choke/9/3 - 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- Just before this effect is removed
Perform the following actions:
- Interrupt ability and prevent usage for 1s
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. republic. enemy. boss. boss_bonus. marauder_forcechoke_shield
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140922040261788707 FQN: abl. flashpoint. corellia. republic. enemy. boss. boss_ bonus. marauder_ force_ choke/9/4 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
Perform the following actions:
- Execute ability Force Storm from TARGET to PRIMARY TARGET
Force Storm
Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Weaker storm on a short cooldown. Balanced assuming the player suffers 3 points of damage before leaving area.
FQN: abl.flashpoint.corellia.republic.enemy.boss.boss_bonus.sorcerer_forcestorm_persist